Before Codemasters, I studied game programming at The Game Assembly in Malmö, Sweden, learning about all aspects of games development for a multitude of genres.
Ever since I first played Final Fantasy and Zelda, I've always had a burning passion for video games and rendering technology, and for almost 10 years I've had the privilege of working in the games industry.
Rendering and VFX programming
Game engine systems and tools
AAA multi-platform games
DirectX, PlayStation 4, Xbox One
I'm a part of the rendering team working on the official F1 games, lately focusing on UI and systems, and also spent a lot of time in various areas, like post processing and lighting.
I was a part of the Central Tech rendering team, where I took part in developing the in-house engine, and supported the development of F1 Race Stars.
I was the main contributor to the particle system, and the particle editor used across the majority of Codemasters games.
I spent 2 years studying as a game programmer at The Game Assembly in Malmö, Sweden, where I learned everything from network programming, AI and management, to my main areas, rendering and engine programming.
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